Karol Bagh | GS Foundation Course | 16 February, 8 AM Call Us
This just in:

State PCS

Mains Practice Questions

  • Q. Discuss the need for regulation in addressing issues related to online gaming in India and suggest potential approaches for addressing these challenges. (250 words)

    04 Jan, 2023 GS Paper 3 Science & Technology

    Approach

    • Start your answer by briefly explaining online gaming and present its India specific data facts.
    • Discuss challenges of online gaming.
    • Discuss potential approaches to address these challenges.
    • Conclude accordingly.

    Introduction

    • Online gaming refers to playing video games over the internet with other players. This can be done through a computer or through a gaming console or smartphone that is connected to the internet.
      • It allows players to interact with each other and compete in real-time, regardless of their location.
      • It has become increasingly popular in recent years, with the proliferation of high-speed internet connections and the availability of a wide range of games to choose from.
    • The online gaming industry grew at a compound annual growth rate (CAGR) of 38% in India between 2017-2020, as opposed to 8% in China and 10% in the US.
    • Further, it is expected to grow at a CAGR of 15% to reach Rs 153 billion in revenue by 2024, as per a report by VC firm Sequoia and management consulting company BCG.

    Body

    • There are several challenges related to online gaming in India that may require regulation in order to be effectively addressed. Some of these challenges include:
      • Problematic gaming behavior: Online gaming can be addictive and can lead to problematic gaming behavior, which can negatively impact an individual's personal, social, and professional life. This can be particularly concerning for children and young people who may be more vulnerable to developing addictive behaviors.
      • Cybersecurity risks: Online gaming can also expose users to cybersecurity risks such as hacking, phishing, and identity theft.
      • Fraud and cheating: There have been instances of fraud and cheating in online gaming, which can undermine the fairness and integrity of the games.
      • In-game purchases: Many online games rely on in-game purchases as a source of revenue. However, there have been instances of fraudulent or predatory practices related to in-game purchases, which can be harmful to consumers.
      • Social responsibility: There is a need to ensure that online gaming platforms are socially responsible and do not promote harmful or offensive content.
    • Government Initiatives:
      • Draft Rules for Online Gaming: The proposed rules have been introduced as an amendment to the Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules, 2021.
        • Self-Regulatory Body:
          • Online games will have to register with a self-regulatory body, and only games cleared by the body will be allowed to legally operate in India.
        • Restrictions on Betting:
          • Online gaming companies will not be allowed to engage in betting on the outcome of games.
        • Compliance:
          • The online gaming platforms will also have to appoint a compliance officer who will ensure that the platform is following norms.
    • There are several potential approaches for addressing these challenges:
      • Age verification: One approach is to implement age verification measures to ensure that children and young people are not able to access games that are not suitable for their age.
      • Parental controls: Another approach is to provide parental controls that allow parents to set limits on the amount of time their children spend playing online games and to restrict access to certain games.
      • Education and awareness: Raising awareness about the potential risks and challenges of online gaming can help individuals make informed decisions about their gaming habits.
      • Industry self-regulation: The online gaming industry could adopt self-regulatory measures to address issues such as fraud, cheating, and predatory in-game purchases.
      • Government regulation: In cases where self-regulation is not effective, governments may need to step in and regulate the industry in order to protect consumers and address challenges such as cybersecurity risks and problematic gaming behavior.

    Conclusion

    Overall, it is important for the government and other stakeholders to carefully consider the potential risks and benefits of online gaming, and to take a balanced approach to regulation that helps to ensure the safety and well-being of players while also allowing the industry to thrive.

    To get PDF version, Please click on "Print PDF" button.

    Print PDF
close
SMS Alerts
Share Page
images-2
images-2